
It would just be "another game." And that, more than anything else, is why Blizzard won't make it.Right now Blizzard’s Warcraft franchise pretty much lives on through World of Warcraft. But it would be a throwback to an older era, and it wouldn't become the next juggernaut on which the industry turned. There's no doubt that if they chose to make Warcraft 4, it would be a good game.

But at the same time, they always challenge themselves to create groundbreaking, genre-defining works nothing else will do. It would be a new vein in an already-rich mine.īlizzard has the money, talent, and time to create any kind of game they want.

But whatever that would be, it wouldn't be Warcraft 4. There's no reason they couldn't create a narrative-focused Warcraft game again. Role-playing game? Platformer? Who knows! The studio once completed work on an adventure game set in the universe, but canceled it at the last second for not being up to their solid-gold standards. Blizzard could well transport the franchise to other genres as well. The IP began as an RTS, triumphed as an MMO, and then succeeded as a card game. Nevertheless, the game proved that Warcraft could fit in a variety of styles. The resulting MMO was called World of Warcraft, and it would change Blizzard - and the entire industry - forever. This meant that, for a while, two separate teams within Blizzard were each making different games set in the same story universe.

Team 2 spent quite a few years developing their MMO, and at some point early on, the decision was made to set their game not in a brand-new IP, but in their established Warcraft franchise. At the time, Ultima Online and EverQuest were the hottest new games in the industry, and their subscription-based business model offered bold new opportunities for studios. The other team, Team 2, tested out a few different prototypes before landing on the idea of a massively-multiplayer online game, better known as an MMO. One team (called Team 1) stayed in the strategy space, and eventually delivered Warcraft 3, something of a hybrid between conventional RTS and the action-RPG style pioneered by Diablo. The original Blizzard crew split into two different teams, pursuing different projects.
